
One lantern, three paths into a game
What changes when three workflows make the same stylized lantern for the same game scene?
Read the planAn independent publication for curious game makers
Practical ideas, honest experiments, and thoughtful craft for making games independently.
Explore the notes
01 / In development
Small experiments in how games are made.

What changes when three workflows make the same stylized lantern for the same game scene?
Read the plan02 / The notebook

01 / Shipping · Researched
A playable link can come first. Understand hosting limits, payment choices and the features that actually need a backend.

02 / Art direction · Researched
Turn a visual reference into a small recipe, compare a courier, doorway and panel, and keep failures that reveal what the recipe leaves open.

03 / Animation · Researched
AnyMove documents a supplied-data fit that stops at motion JSON. Separate that setup check from reader quality, new video generation, export and gameplay validation.

04 / Game assets · Researched
A convincing object on screen can hide a surprisingly practical question: what, exactly, did the tool give you?
From the workshop
Field notes, useful discoveries, and experiments as they’re ready.

