<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Game Dev Field Notes</title><link>https://gamedevfieldnotes.com</link><description>Practical ideas, honest experiments, and thoughtful craft for making games independently.</description><item><title>Put your browser game online before buying a server</title><link>https://gamedevfieldnotes.com/notes/browser-game-online/</link><guid isPermaLink="false">note-4</guid><pubDate>Wed, 04 Nov 2026 02:56:32 GMT</pubDate><description>A playable link can come first. Understand hosting limits, payment choices and the features that actually need a backend.</description></item><item><title>A style label is not an art direction</title><link>https://gamedevfieldnotes.com/notes/style-label-to-art-direction/</link><guid isPermaLink="false">note-1</guid><pubDate>Sun, 01 Nov 2026 16:50:21 GMT</pubDate><description>Turn a visual reference into a small recipe, compare a courier, doorway and panel, and keep failures that reveal what the recipe leaves open.</description></item><item><title>The most useful first test may already be in the repository</title><link>https://gamedevfieldnotes.com/notes/anymove-smallest-honest-test/</link><guid isPermaLink="false">note-2</guid><pubDate>Sun, 01 Nov 2026 16:50:21 GMT</pubDate><description>AnyMove documents a supplied-data fit that stops at motion JSON. Separate that setup check from reader quality, new video generation, export and gameplay validation.</description></item><item><title>When a beautiful prop is not yet a game asset</title><link>https://gamedevfieldnotes.com/notes/beautiful-prop-game-asset/</link><guid isPermaLink="false">note-3</guid><pubDate>Sun, 01 Nov 2026 16:50:21 GMT</pubDate><description>A convincing object on screen can hide a surprisingly practical question: what, exactly, did the tool give you?</description></item></channel></rss>